Rather than linking all the code here as it is tied into the menu system I'll instead go through the logic flow of the state machine. Unity Game Tutorial: Board Game - Ludo 3D | Octo Man | Skillshare Assign a PhotonView component and an object can sync the position, rotation and other values with its remote duplicates. Synchronization and State | Photon Engine Top-down Movement and Attack Game Mechanics in Unity TurnBasedGameTemplate. Press on the 'Plus', select 'Float' and name this parameter 'Horizontal' - this parameter will be used to detect whether player press 'left' (-1) or 'right' (1) button. CTR, // Counter - for turn order. Moves can also be undone. . With PUN, you can easily make certain game objects "network aware". Let's take a look at some of our . It's free to sign up and bid on jobs. examples of those, turn based -> might and magic heroes, rts -> starcraft series. It is not a simple wrapper around sockets or something like that, so it only communicates with Photon Servers - no matter if in the Photon Cloud or if you host your own Photon instance(s). Turn training and simulation into a tactical advantage with real-time 3D, extended reality (XR) and AI. don't really understand 'turn based rts'. However, we need to tell the transitions that we want to use this trigger to make a transition happen. rts is real-time and turn based is not real time. Advanced Animation Rigging: Character and props interaction - Unity Blog To do this. Then we can drag our tileset into the window to create the tiles. From this changing the state is a simple case of using a switch (state) state machine. Unity 2d Turn Based Rpg Tutorial - XpCourse The Code. More info See in Glossary changes according to the rotation of its parent and so the end point of a chain of joints can be . Drag and drop the Scenechange script onto the change Scene on Button click. As for ExecuteTurnActions (), it should only set appropriate flags of an Animator Component (based on the queue, most likely).